Factorio water pump not pumping
WebSep 12, 2024 · If the demand for water is just not there, then they will have a reduced output. 104/1200 means that you are only using 104 water/sec out of the maximum capacity of 1200 water/sec. Increase the demand, and your offshore pump will put out more water, up to its maximum of 1200 water/sec. One Boiler consumes 60 water/sec, and produces … WebSep 4, 2024 · Use shorter pipes. Underground pipes are calculated as only two pipe segments, and thus suffer far less on long distances than straight over-ground pipes. Then put a pump after every ~10 pairs of underground pipes and you'll get pretty decent flow. If that's still not enough use a mod with longer underground pipes.
Factorio water pump not pumping
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WebSep 28, 2016 · If the available performance bar is not full green then the causes of that can be insufficient water or a water temperature less than 100. The performance bar will be …
WebNov 10, 2024 · If your pumps are facing left or right, be careful of the shape. Beccause it is much taller than the actual output pipe, it may look like you have it hooked up but you are actually one square off. Check by turning on detail mode (ALT) and make sure the arrow lines up with the pipe. WebAug 26, 2024 · if you want to get the full 1200 out of that pump you will need to hook up 20 boilers feeding 40 steam engines, and be pulling 100% power demand from all 40 engines. the ratio is 1-20-40 1 pump 20 boilers 40 engines. Last edited by SeikakuOtosan ; Aug 26, 2024 @ 5:16am. #3. DCYW Aug 26, 2024 @ 6:31am. Your patches of resources are …
WebYou can put up to three pumps per storage tank, two on one side of the tracks and one on the other, or three on the same side if you use pumps to pump to pumps through the … WebJun 6, 2024 · Thanks to the awesome comment section for pointing out that I neglected to mention that you can split different fluids between the tanks of a single fluid wa...
Webr/factorio • I made the absolute GENIUS decision to jump into space exploration after having 50 hours in the base game. as it seemed like a good idea. Any tips? its taken me 80 hours to get off Nauvis to the platform. now I'm kind of just sat here looking at the amount of science packs like *internal screaming*
WebSep 28, 2024 · The pump (in the logistics tab) only allows to force flow between pipes, tanks or crafting machines. The Offshore pump (in the production tab) can only be built on a shoreline, and only extract water from a lake. flash point rangeWebThe offshore pump produces water from a lake or ocean. It must be placed on a shoreline of a body of water on the map, and connected to a pipe or … checking csr fileWebEither way it's a fluid. 2. adamzl • 6 yr. ago. Confirm that the wagon does not contain small amounts of another fluid, like when you mix fluids in pipes the only sure fix is to pick it up and place it down again. You could press … flash point rapeseed oilWebFull flow light oil into solid fuel production, with overflow spilling into cracking. You control the overflow with one tank at the end of that particular line and a pump. Much more manageable since you're doing pump … checking crime in an areaWebENERGY REQUIREMENTS ARE OPTIONAL! Offshore Pump 0 = Max. pumping speed 300/s @600 kW burnable fuel OR @450 kW electric (depending on settings) Offshore Pump 1 = Max. pumping speed 1200/s @1200 kW (electric) Offshore Pump 2 = Max. pumping speed 2400/s @2000 kW (electric) Offshore Pump 3 = Max. pumping speed … flashpoint rapid 400WebThis might have been a glitch. I've had a similiar situation a few days ago, I think it was 0.17.3? Anyways, my pump setup (which was one offshore pump, attached "in line" to a few boilers, definitely not too much to overload it, and each boiler had 2 steam engines) was working fine... until randomly I saw a no power icon on my remote base. flashpoint rbsWebHeres an idea: an inserter on a second power source a which takes things out of a smartchest. An inserter on the triggering power source b puts items back in. If … checking crypto address